Justice Sandra Day O'Connor founded iCivics in 2009 to reimagine civic education.
Her vision was clear and ambitious:
To cultivate a new generation of students for thoughtful and active citizenship. Civic knowledge is a prerequisite for civic participation. Yet for decades, civic education had largely disappeared from school curricula and the repercussions are undeniable.
Our games transform abstract concepts into real-life problems. Young people learn how government works by experiencing it. They step into the role of a judge, a member of Congress, a community activist, even the President of the United States - and do the job they do. Students gain civic knowledge and skills because the learning experience is fun and challenging. They learn without even realizing it.
Our games are the centerpiece of a comprehensive digital platform. iCivics offers a range of practical, dynamic, and standards-aligned resources tailored to the needs of classroom teachers. They are free and accessible to all.
iCivics is now a proven and popular solution. More than 120,000 teachers actively use iCivics resources. iCivics provides quality, non-partisan, and truly engaging civic education to more than 7.5 million students in all 50 states.
We aim to reach every middle and high school student in America – 10 million students annually – by 2021. To that end, iCivics is:
Adapting its games and resources for the nation’s 4.6 million English Language Learner [ELL] students
Developing a more advanced curriculum for high school
Launching new games and digital tools
Expanding its professional learning opportunities for teachers, and
Striving to promote the value of high-quality civic learning nationwide.
iCivics is reimagining civic education for future generations. By expanding our reach to every student in America, young people will grow more informed, more curious, and more engaged in civic life.