Games news items

Popular Do I Have A Right? Game Now with ELL Resources and Option to Play in Spanish

OCTOBER 23, 2017

The latest version of the iCivics “Do I Have A Right?” game includes a Spanish language version "¿Tengo algún derecho?"; Bill of Rights Mode; and scaffolding for English Language Learners and struggling readers.

iCivics Featured in Venture Beat

AUGUST 11, 2017

The article spoke to the popularity of iCivics during the election season and the growth of the organization, highlighting our ability to remain nonpartisan in a tough political climage.

How Can We Make Civic Education Fun?

OCTOBER 05, 2016

A Conversation Between Carrie Ray-Hill, Director of Content at iCivics and Gloria Li, UF | Bob Graham Center Intern

 

Bring Back The Arcade!

DECEMBER 12, 2014

The Smithsonian Art Museum and Renwick Gallery turned it's courtyard into the largest arcade of throwbacks and newly innovated games that would mesmerize the wildest teenage imagination from 1970 to the present.  The lure of nostalgia and

Quantifying the Impact: An interview with Dan Norton

OCTOBER 09, 2014

iCivics Teacher Council Member Joe Schmidt interviewed Dan Norton a founding partner and CCO at Filament Games who specializes in crafting educational game design iCivics Visits Filamentdocuments and storyboards that originate from learning objectives. Here is their conversation on game based learning:

Playing It Forward: The Impact of "Impact Projects"

SEPTEMBER 18, 2014

Keeping High School Seniors Focused with Gaming

AUGUST 28, 2014

There is a phenomenon with my afternoon classes.  Although class demographics are the same as in the morning, high school seniors who take Government in the afternoon tend to be less motivated, have lower grades, and don’t learn the material as well.  In addition to normal classroom challenges, we also fight food comas, exhaustion, and the ever-present and always fun "Senioritis".  Maybe not completely their fault, but these  students seem a bit disinterested in learning.

Investing in Game Assessment

AUGUST 20, 2014

iCivics Student Game Assessment

Increase Engagement Through Game Based Learning: One Teacher’s Take on iCivics in Their Classroom

AUGUST 07, 2014

Are you a new teacher?  Are you an experienced teacher trying to use more technology in your classroom?  Are you a teacher looking for a new lesson plan?  Do you have students that would rather play games on their smartphone then turn in their homework?  If you are any of the above, then iCivics is the platform that will have your students playing educational games at night and during weekends.  I’ve witnessed firsthand how connecting students to iCivics gets them more engaged in the classroom.

Finding Meaning in Measurement: iCivics, Filament and GlassLab Equal Awesome!

APRIL 23, 2014

We are excited to announce our partnership with GlassLab!  Along with developer Filament, iCivics becomes the first to utilize the new "GlassLab Game Services", a suite of technology and services GlassLab provides. The goal is to help game developers improve the transparency of the learning impact of their games, while seamlessly placing that information into the hands of teachers and students.