Accessing iCivics Games: Preloaded on Devices Without Internet Access
March 17, 2020

The best way to play iCivics games is on computers, laptops, or tablets, but for students who may be without internet access at home, they can access the games via the iTunes App Store or via Google Play on devices that are pre-downloaded or through a web browser on Android phones with a larger screen. Our games are not optimized for play on iPhones.
Below is a complete list of iCivics games that can be downloaded from the iTunes App Store or Google Play. Each game title is linked directly to the Apple store link, while Google Play links are listed below each title. Teachers or students will need a Google Play login to access games via Google Play.
Win The White House
Time Needed: 30-45 minutes per play
Grade Level: 6-10+
Teacher Resources on iCivics
Google Play (need account to access)
- Game Description: This refreshed version of Win the White House challenges your students to manage their own presidential campaign by:
- Building arguments to support timely issues that are relevant to them.
- Strategically raise funds to support their campaign.
- Keeping campaign momentum through targeted media campaigns and personal appearances.
- Polling local voters to see what issues resonate.
- Learning Objectives:
- Explain the electoral process (primary and general elections, Electoral College).
- Identify the influence of the media in forming public opinion.
- Analyze how parts of a whole interact to produce outcomes in complex systems.
For English Language Learners: This game includes a support tool, Spanish translation, voiceover and glossary.
Cast Your Vote
Time Needed: 30-45 minutes per play
Grade Level: 6-10+
Teacher Resources on iCivics
Google Play (need account to access)
- Game Description: Election Day is coming, are your students prepared to vote? In our completely reimagined Cast Your Vote, students will discover what it takes to become an informed voter — from knowing where they stand on important issues to uncovering what they need to know about candidates. This new version of Cast Your Vote allows your students to:
- Learn about the importance of local elections.
- Watch candidates discuss important issues in Town Hall debates.
- Identify issues that matter to them and rate candidates' stances.
- Collect their own notes on candidates within an in-game app.
- Learning Objectives:
- Establish, explain and apply criteria useful in selecting political leaders.
- Evaluate candidates based on their qualifications, experience, voting record, endorsements, and messaging.
- Evaluate information and arguments from various sources to identify stands taken by candidates on issues.
- Compare different perspectives and prioritize issues according to personal views.
For students with visual or mobile impairments: This game offers a keyboard navigation mode, as well as a screen reader to supplement the use of sound effects and voiceover. You can access these tools via the dropdown menu in the top left corner of the game screen.
For English Language Learners: This game includes a support tool, Spanish translation, voiceover and glossary.
Do I Have a Right?
Time Needed: Approx. 30-45 minutes per play
Grades: 6-10+
Teacher Resources on iCivics
Google Play (need account to access)
- Game Description: In Do I Have a Right? students run their own firm of lawyers specializing in constitutional law. They decide if potential clients have a right, match them with the best lawyer, and win their case.
- The more clients your students serve and the more cases they win, and the faster their law firm grows!
- Learning Objectives:
- Identify rights guaranteed by the Bill of Rights and the 13th, 14th, 15th, 19th, and 26th Amendments.
- Recall the specific amendment that guarantees a particular right.
- Recognize complaints not involving constitutional rights.
For English Language Learners: This game includes a Spanish translation, voiceover and glossary.
Race to Ratify
Time Needed: 30-45 minutes per play
Grades: 8-12
Teacher Resources on iCivics
Google Play (need account to access)
- Game Description: Race to Ratify drops your students into 1787, where the ink is still drying on the new Constitution. Will it become the law of the land or will it fall into the dustbin of history? The fate of the young nation is in their hands! Use this game to teach the big ideas at the core of the ratification debate between the Federalists and Anti-Federalists.
- Learning Objectives:
- Identify the main stances of the Federalists and Anti-Federalists between 1787 and 1789.
- Understand the key debates surrounding the ratification of the constitution, including an extended republic, the House of Representatives, the Senate, executive power, the judiciary, and a bill of rights.
- Interact with the ideas, perspectives, and arguments that defined the ratification debate.
- Explore the many different viewpoints, which spanned geographic regions, populations, and socio-economic class.
- Identify the building blocks of the proposed Constitution.
- Engage with competing ideas in order to form an effective and cohesive set of arguments for, or against, ratification within a state.
Newsfeed Defenders
Time Needed: 30-35 minutes per play
Grades: 8-12
Teacher Resources on iCivics
Google Play (need account to access)
- Game Description: NewsFeed Defenders is a challenging game designed to sharpen students' news literacy skills. In Newsfeed Defenders, students will:
- Join a fictional social media site focused on news and information
- Learn elements of high-quality journalism and markers of deceptive posts
- Spot dubious posts that sneak in through hidden ads, viral deception, and false reporting
- Learning Objectives:
- Identify markers of verification, transparency, accountability, and independence in news stories.
- Define and identify problematic news items, and other news-related types of misinformation.
- Explain a variety of strategies to verify images and information.
- Evaluate text for bias based on word choices and framing methods.
- Use third-party information to judge credibility of a source.
Executive Command
Time Needed: 30-35 minutes per play
Grade: 6-10+
Teacher Resources on iCivics
Google Play (need account to access)
- Game Description: Have your students ever wanted to be President for a day? In Executive Command, students assume the presidency and learn how to:
- Propose an agenda to Congress
- Sign bills into law
- Delegate new laws to the appropriate federal agency
- Handle international diplomacy
- Command the military during times of war
- Learning Objectives:
- Analyze the structure, functions, and processes of the executive branch
- Describe the various roles of the president: commander in chief, head diplomat, agenda setter, chief executive
- Identify the functions of executive cabinet positions and regulatory departments
Law Craft
Time Needed: 15-20 minutes per play
Grades: 6-10+
Teacher Resources on iCivics
Google Play (need account to access)
- Game Description: Do your students want to make some laws? They can in LawCraft, where they will play a member of Congress from the state of their choice.
- They'll pick an issue that's important to them and their constituents and take it all the way through the law-making process. If they're successful, they'll have a bill they can print and show off!
- Learning Objectives:
- Simulate the lawmaking process of the U.S. Congress
- Given a national issue, balance competing interests to create a law
- Make connections between a law's text and the values it represents
Counties Work
Time Needed: 20-25 minutes per play
Grades: 6-10+
Teacher Resources on iCivics
- Game Description: In Counties Work, students learn about local government by playing a county official responding to citizen requests. They explore questions like:
- Are citizens making sensible requests?
- Which county department can best address a citizen's concern?
- Should taxes be raised or lowered to maintain a balanced budget?
- How will citizens react—and what's the best action when a crisis strikes?
- This game was made with support from the National Association of Counties.
- Learning Objectives:
- Simulate the role of county government, including organization, responsibilities, and services.
- Identify appropriate resources and departments of county government to solve problems.
- Consider how a budget and major sources of local revenue affect both services and citizens.
Argument Wars
Time Needed:15-20 minutes per play
Grades: 6-12
Teacher Resources on iCivics
Google Play (need account to access)
- Game Description: In Argument Wars, students try out their persuasive abilities by arguing a real Supreme Court case. The other lawyer plays their competition. Whoever uses the strongest arguments wins! Landmark cases include:
- Bond v. United States
- Brown v. Board of Education
- Gideon v. Wainwright
- Hazelwood v. Kuhlmeier
- In Re Gault
- Miranda v. Arizona
- New Jersey v. T.L.O.
- Snyder v. Phelps (produced in cooperation with The Harlan Institute)
- Texas v. Johnson
- Learning Objectives:
- Analyze the arguments and outcomes of landmark Supreme Court cases.
- Evaluate available support for an argument to assess whether reasoning is sound and support is relevant or irrelevant.
- Recognize the significance of the Constitution and Supreme Court precedent in deciding cases.
Immigration Nation
Time Needed: 15-20 minutes
Grades 6-10+
Teacher Resource on iCivics
Google Play (account needed)
- Game Description: Do your students know how people become citizens of the United States? In Immigration Nation, they'll help guide newcomers along their path to citizenship. Opportunities to customize the gameplay experience include:
- Classic or Puzzle Mode
- Player support through the a Decision Compass
- Learning Objectives:
- Identify eligibility requirements for legal U.S. residence.
- Use citizenship criteria to distinguish those who are already citizens from those who are not.
- Describe time requirements for legal residents to become eligible to apply for citizenship.
For English Language Learners: This game includes a Spanish translation, voiceover and glossary.
Branches of Power
Time Needed: 30-45 minutes per play
Grade Level: 6-10+
Teacher Resources on iCivics
Google Play (need account to access)
- Game Description: Do your students like running things? The new version of Branches of Power allows them to do something that no one else can: control all three branches of the U.S. government. In Branches of Power your students will:
- Pick leaders for each branch of government
- Create a presidential agenda and learn about the executive branch powers
- Introduce bills and pass laws out of Congress
- Apply judicial review to passed laws
- Learning Objectives:
- Simulate the way separation of powers and checks and balances limit government
- Analyze the structure, functions, and processes of the legislative, executive, and judicial branches
- Illustrate the law making process at the local, state, and federal levels
For English Language Learners: This game includes a Spanish translation, voiceover and glossary.
Court Quest
Time Needed: 30-45 minutes per play
Grade Level: 6-10+
Teacher Resources on iCivics
Google Play (need account to access)
- Game Description: Tell your students to grab the keys and get behind the wheel! It’s their turn to drive the Justice Express in our new version of Court Quest. Assign the game and allow them to explore our state and federal courts systems by helping their passengers navigate through the American judicial system.
- Learning Objectives:
- Distinguish between the federal and state court systems
- Identify the types and levels of courts within each system
- Evaluate case scenarios to send citizens to the correct court
For English Language Learners: This game includes a Spanish translation, voiceover and glossary.
If you have questions or concerns, please email us at support@icivics.org. We are here and ready to assist in whatever way we can.